![]() But that’s all I imagined it to be, a boost to get started. I wanted to add to the toolset and give a boost to start people in a Mad Max type world. I felt like established tools for post-apocalyptic ICRPG did not yet exist in a nice clean bundle so it was a lot more work to figure it out. When I wrote the Waste is Not Kind I wanted to do the heavy lifting of generating ideas for GM’s and for the small document to be kindling to start a creative fire for people to hack it to pieces and make it their very own. I am curious if the mindset that ICRPG encourages actually discourages third-party content because of its trust and empowerment of the DIY spirit? In other words, what is the need for going and finding third party content when you have all the tools? I sincerely hope this is not taken as a passive aggressive comment, it’s just a curious statement of a possible reason. I LOVE being DIY and ICRPG has made me feel awesome about me creating awesome sessions for my friends. Also it lets me weave in player ideas in a way that feels natural to me. ![]() I don’t have anything against them, I just get more excited about my own ideas and feel more comfortable creating an immersive gaming environment that way. I get anxious when trying to run something pre-made like a module. I don’t know how much I represent ICRPG GM’s, but most of what I run is ICRPG ruleset at its core, all setting and flavor created by me and its a patchwork of ideas from all over the RPG creative spaces I frequent. I view ICRPG as a toolkit, it trusts the DIY GM and empowers them and it really caters to this mindset and approach. ![]() My take on third party content and ICRPG.
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